![]() ![]() I hadn't played The Legend of Zelda (which is also a great game and a difficult one, but very different and not as technical), which was probably an advantage. This game had everything I wanted from a videogame at the time of release. Zelda II is my favorite NES-game and because of nostalgia it's also my all-time favorite game. Thanks to the SDA crew for their awesome work and for publishing this run and other incredible speedruns.Įuropean version single-segment with Up+A Warping and deaths in 1:05:00 by Kristian Emanuelsen. Thanks to Rodrigo Lopes for being such an inspirational Zelda II competitor. There's definitely room for improvement in this one, but it's also the most difficult speedrun category for Zelda II imho. I didn't expect it to be sub 58 minutes, and hadn't watched my timer since somewhere around the 4th palace, and could barely believe my own eyes really. I remember also being very surprised at how good the time ended up being when recording this speedrun. ![]() I take too much damage throughout, and coupled with unwanted deaths, one in Death Mountain, one on my way to Darunia Town and one in The Great Palace, I'm still not sure it's wise to publish this run, as the time of sub 58 minutes simply sounds better than how this run actually looks visually. The route and levelling are also very good, but I believe my fighting execution leaves a lot to be desired. I'm especially happy about my avoidance of random enemy encounters on the overworld map in this run. I skip the following helpful things in the game to save time: Candle, magic key, cross, shield, life, fire, spell, three heart containers, the upward thrust and plenty of palace keys. I aim for fastest time in this run, not best style. ![]() But perhaps the most important thing about the death abuse is that dying refills your magicbar, enabling the use of more fairy spells through palace doors. Instead of backtracking from the position of the item, you intentionally take damge to die near the dead end as quickly as possible after picking up the item, being transported back to where you entered the room. at the palace items, which are usually positioned at dead ends in the palaces. You also have the freedom to abuse death, which can save some time, e.g. This gives you 3 lives again, but you also lose your excess experience points. You are allowed to use the warp trick back to The North Palace start point, which involves pressing up+A simultanously on controller 2 after bringing up the spell screen with the start button on controller 1, and then choosing the continue option. This run category is Zelda II at its fastest without major glitches, playing from a newly created game file. Return to the Game List, the FAQ, or the Home Page. Best 100% Single-segment time: 1:15:22 by Travis 'Solairflaire' Hofman on. ![]() Best "New Game +" time with Large-skip glitches: 0:09:42 by Phil 'inzult' M on.Best "New Game +" time with Up+A warping and deaths, European version: 0:44:52 by Kristian 'Arctic_Eagle' Emanuelsen on.Best "New Game +" time with Up+A warping and deaths: 0:41:10 by Kristian 'Arctic_Eagle' Emanuelsen on.Best Single-segment time with Large-skip glitches: 0:18:57 by Neil 'PresJPolk' Stevens on.Best Single-segment time with Up+A warping and deaths, European version: 1:05:00 by Kristian 'Arctic_Eagle' Emanuelsen on.Best Single-segment time with Up+A warping and deaths: 0:57:43 by Kristian 'Arctic_Eagle' Emanuelsen on.Best Single-segment time: 1:01:21 by John 'Pro_JN' Nurminen on.The speed-run challenges can be accessed via the PS5 Game Hub’s Activity Cards under “Challenges” or in-game via the Knitted Knight Trials. Along with prizes from the current tier, higher ranked players can earn rewards from any lower tiers. Bronze tier means collectibles for all participants Silver tier provides a costume piece for the top 50 percent and Gold tier is a costume piece for the top 30 percent.Īt Platinum, the top 15 percent earn a costume piece while Diamond provides a costume piece for the “elite” 5 percent. Depending on your fastest time, you can earn a spot in the online leaderboards and win some new costume pieces. The goal is to race through each course as fast as possible. Check out the trailer below to see them in action. Starting May, players can partake in five new obstacle courses each month until January 2022. But the fun isn’t over just yet – Sony has announced the Knit-Speedrun Challenges. Sumo Digital’s Sackboy: A Big Adventure had a fairly positive launch last year for PS4 and PS5. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |